Version history


This is list of changes in older versions of jvc

Version 0.9 released 01/02/2004
51: Remembers different planet xy pr. turn for exploremap and orbiter
52: Still working on the load/buy torp bug. Hopefully fixed, not tested thouroughly yet.
52: bugfix: every second selction in the vcr list showed empty vcr, instead of the real vcr
52: Finished the battle sim

Version 0.8.4 released 12/11/2003
43: UserMarkerAddin: remember last used color and markertype; show location name as "name: maptext"
43: Safe save of *.jvcgamebd files
44: Bugfix: NPE fixed in history markerselection
44: Bugfix: Planet name of destination of towed ship showed the at location planet, not the dest location planet.
45: DistanceMeter: Highlights current warp, shows red fuelstatus if not enough fuel to fly the distance
45: It's now possible to name ship models. Optionally you can let JVC name new ships with the ship model name + the ship ID (e.g. "LDSF 92")
45: BugFix: Didn't use miningrate in hostconfig properly
46: BugFix: MigScout was assigned PL21's hyperdrive
46: Fix: imageloading do not care about upper/lowercased files
46: Fixed a lot in the VCR
46: The Build somehow lost one class file that resulted in failure of the ShipTracker+HullDatabase addins
47: The markers propertypanel was lost (i had accidently removed it)
47: BugFix: The shiptracker had a few NPE's when using allied rst's
48: BugFix: The VCR didn't show leftside ship during battle, if it was destroyed in the end
48: BugFix: copy/paste error: the scoreboard saved it's table parameters in the name of the gamelist dialog, which made the gamelist dialog cough
49: BugFix: The algorithm that determined race from a name picked "The Empire of the Birds" when looking for "Empire"... Should of course find "Evil empire first". Messageparser was influenced by this bug - could give false panet ownership readings.
49: Fix: removed 'name' command from blitz addin
50: BugFix: after switching ship, cargopanel switched to edit mode
50: BugFix: "load" cargo to build torps could make a severe data error (could cause TC attack) because it adjusted supplies to negative values
50: BugFix: Didn't update ordnance in rightside battles
50: BugFix: Weird bug spent resources to build torps, when one was only transferring torps from base to ship
50: TVCR2 addin completed (not tested)

Version 0.8.3 released 08/24/2003
38: Bugfix: didn't save correct tube build info in special cases, so tube builds was not paid (=tim continuum)
38: Feature: Warp well indicator
39: BugFix: didn't load base dock correctly, so when reloading rst, recycle/fix was forgotten
39: Use 'G' for set to gravity well point (g also toggles gravitywell/planet); option to use auto gravity
39: Bug: now using correct warpwell shape
39: new class loader that loads addin data from addin classpaths
40: bug in new warpwell shape fixed; showed current location in destination
40: scroll improved: when selecting a ship, and it's waypoint is out of screen, scroll tries scroll waypoint into visible area
40: two options: turn off shift+mouse=zoom, and turn off control+mouse=move map
40: shows # of messages and # of battles in status bar
40: new: +/- turn in shiptracker, option to select only current turn or all turns
40: bugfix: Could not save empty games (turn 0)
40: bugfix: when playing scoreblank games, jvc didn't count ships for the scoreboard
40: bugfix: used beamtype to calculate tubetechlevel rise cost
40: new addin: HullDatabase - lists all known hulls and their properties
40: new:possible to enter multiple values in temp ly marker dialog (F9: enter "81,162,456,567") - for drawing multiple temp ly circles
40: bugfix: loading scanned ships unpacked by winplan999 occasionally made ships with illegal raceids
41: bugfix: uncommented some code in order to find the winplan999 bug; forgot to uncomment that. JVC didn't generate markers for old turns because of this.
42: Added turn +/- buttons in the status line for mouse happy people, and those on laptops
42: Usermarker addin finished (finally!)

Version 0.8.2 released 05/04/2002
Rename games in the gamelist dialog
Option: backup rst files after unpack
Option: delete trn files after unpack
Blitz addin: count down timer in toolbar
Native tax warnings: tax in yellow if amorph tax>0 or playing cyborg and native tax>20
In ship build list; show beam/tube/fbay info only when selected hull can have beam/tube/fbays
Shows max clans/natives in tooltips
Fixed problem using normal +/- keys (not numpad keys)s
Fixed some problems regarding focus on small popup windows and dialogs
Planet names corrected on edgewrapped maps
HConfig: VPA fullfeatures - intercept implemented
Improved autotax panel (showing climate and income)
Made hotkyes for autobuild or autotax on a single planet (ctrl-b and ctrl-t)
Show 'being fixed at base' in green on ships
BugFix: Removing a view did not remove the assigned hotkey
BugFix: RstFinder did not work when dialog was autoopened at startup
BugFix: Cargo ships could end up with beams or tubes when ordering, or in the model list
Feature: Shift+mousemove = zoom (like mousewheel zoom, for people with mice that has no wheel)
Fix: reload gamedata gave a not editable exception
Option: seperated autocenter into autocenter by keys and autocenter by mouse
BugFix: Selecting ship with X fighterbays, calculated X tubes! into the cost
New addin: ShipTracker
BugFix: Ship A tow Ship B; change mission on ship B, and the tow line marker for ship B was never cleared
Added base panel: Build ship parts/torpedos for refitting
Fixed Tube cost bug
Improved ship tracker addin; added hull type view
Saved some table setups (game list and scoreboard tables)
Dont save window positions x<0 or y<0 (sets them to 0)
Bug: 'Back' didn't work when empty space location is selected
Bug: recycle/fix, recycles/fixes enemy ships
CTRL-F = find next (ship or planet, what ever that was looked after earlier)
Better turn prediction of resources

Version 0.8.1 released 01/15/2002
RST backup didn't work for unix'es
Better view definition panel
Changed hotkey shift F1-F8 to toggle views (added feature), as a supplement to ctrl+shift F1-F8 (which sets the views, changed from shift to shift+ctrl)
Made a workaround for phost trn file read bug (phost will not accept trn files with base build info)
Autotax addin finished
Hotkeys in menus
When selecting a location with a single ship only when intercepting, just select that ship, and don't show a popup
Utility markers: Added markertype "Firecloud chunnels"
It is now possible to start distance when in open space
Hides useless missions (option)
Blitz addin: don't submit rst at host 0 (too late)

Version 0.8 released 01/11/2002
Didn't unpack 50+ targets properly
Handles textares differently; enter = new line, use ctrl+enter to end it
Update propertypanel tabs when applying
Shows addin documentation in help menu
Extra back press was needed to go 'back' removed
UtilityMarker includes all ships waypoints
RstFinder batch util. Executes a batchfile to look for new rst files when gamelist opens
Handles filename case problems on unix boxes
Keep waypoints option
User definable planet,base and shipmarker sizes
Message parser
Show old planet scan infomation in current turn, so one do not have to flip back
Improved a lotof minor stuff
Read only panels on readonly data, so one cannot edit e.g. ally data
Old turns where seditable

Version 0.7b released 10/20/2002
PropertyPanels that are not found are removed from the property panel list
Bug: ship to ship money transfer, could exceed 10000MC on a ship
Reopen of msg window starts at msg 1; also remember location pr. turn
PrintMap addin: "No Printers" warning in dialog
AutoBuild addin: autobuilds also base defense and fighters
Bugfix: unload tritanium to planet didn't update mass info
Bugfix: cloak fuel cost not used when not moving
Back uses different turns!
Bugfix: browse turns in msg dialog
Bugfix: Was possible to move more than 60 fighters to a base
Bugfix: If one had spareparts on a SB, and the techlevels was lower, JVC required to buy techlevels in order to use the parts
Bugfix: Buy fighters/torpedos couldn't be used with moue
Bugfix: Buying fighters might cause bad data in special cases.
Also loading target info from koreX.dat files
VCR

Version 0.6.2b released 10/08/2002
Lizard hiss info: also on colonists
Color: notbuilding/ordered/building different (normal,red,blue)
Color: "Can NOT build this turn" showed in red
Amorphous tax shows as 0% always in tooltip
Some graphics support for printing

Version 0.6.1b released 09/29/2002
Zoom buttons on toolbar
Option: Small iconset for toolbuttons (when in screen estate save mode, use 16x16 or 24x24)
Show cobol fuel generation (and other fuel alchemy)
Paint race id's in game properties in shaded color if no gamedata for that race is found
Glass pane on other ship selectors and popups with input components
Set marker layer (up/down) in marker list (F12)
Select marker dialog: sort up/down, select all/none
Distance table info overlapped
New hotkey: <alt>+space = clear waypoint for ship
Use numpad '*' and numpad '.' for scroll -10/+10 in location list
Remember tab in property dialogs when opening again
'Refind' - start search (f7/f8) from last planet/ship, and also remember last search criteria
Show planet names (in UtilityMarker addin)
Hotkey correction: Beam(m)+Tube(u) hotkey on ship build panel: opens drop down instead of select #. use shift+m/u to select number
Option: hide toolbar & remember placement
Check lizard ore calc+hiss info

Version 0.6b released 09/11/2002
Fixed Fuel calculation when simple cloaking
Fuel calculation didn't include towed ships mass
(option) Show game list at startup
In native tooltip, show government level (XXX%)
BugFix: Addins wouldn't be found/loaded if the "-masterdir" command line option wasn't supplied. Fixed so it's not necessary
Scoreboard shows number of visible planets (only usefull in exploremap games)
Fixed Weird Zoom/scroll/marker bug: use keys to zoom; scroll around with cursor, and see the selected object 'move' in space. This bug made it possible to 'move' planets and stuff around.
Made better internal event handling of keyboard/menu and toolbuttons for addins
JVC's Addin sources are now organized independent of jvc's source
50+ target data was not loaded correctly (was not shown at all on the map)
For unknown hulls ship, scan db for real previous names and set them in brackets as "<name>"
Menu navigation conflict fixed -> left/right/up/down also navigated objects while menu was open
Negative fighter/torp builds (when other ships had used resources, and negative resources on planet)
Planet panel shows build info when base exists. When no base then it shows normal 'order base'
On minefield info: hit 'p' to go to FC planet
Popups fixed (hopefully - these give me headaches. Popups pops my head)
Game addins availability verified at startup time, for better addin safety.
ShipModel list: shows in red if cannot be built this turn (COOL!!)
fix: jvc+game propertydialog initial placement+size was bad

Version 0.5.4b released 8/20/2002
Migrated to java 1.4: This version is a setback to 0.5.3b regarding hotkeys and some other stuff - had to change much internal stuff inside JVC. These problems will be adressed as i find them.
Saves reference to selected object, so next startup has it selected at once
Keeps only 100 last 'backs'
Puts recent opened games on top in game selection list
In game selection list: shows if any rst files is in the directory
Double click terminates distance mode always (previously only if a waypoint was being set)
Build screen hotkey change (again): O is now order again, and C will be used for cloning
When scrolling using keyboard, 'anti'scroll also the mouse location so distance line endpoint is correct (under mouse)
Shows waypoint in an alarm color, if ship is visible in open space next turn
Shows the name of the ship that the waypoint is being set for
Use mouse wheel for zoom (this gives a really cool navigation!) Zooms around mouse cursor. Keyboard zoom, zooms around selected location.
LowRes option: Panels will be smaller and use tooltips. For better 800x600 support
Right click in images shows popup to show/hide images (same as double click on image)
Warn instead of error if a planet has 'moved' in exploremap games
Shows delta total ships on scoreboard
Holding down ctrl and moving mouse drags starmap correct now
Shows techlevel of parts, and the stock on base in build panel
Internal stuff: markers has property change support
Uses new host movement code to predict fuel consumption etc.
Hiding of a message skips to next unhidden
Shows hull capabilities on own ship as tooltip on equipment
Shows hull capabilities on scanned ship
Shows hull capabilities on base as tooltip in "building" info, and in status line when selecting hull
Shows supply damage repair, incl. borg self repair
(includes a 'preview' of the usermarker addin; not complete but works partly)

Version 0.5.3b released 8/04/2002
Shows a distance, with a warp/eta table, when in distance mode (like VPA)
Possible to select the edge of a minefield (webmines->inside, normal mines->outside, after decay calc)
Sortorder for selection list (so it does not use the map paint order, which changes from view to view)
"Finder" method, so when going back in history, marker is selected for the same object
In the location list, listen for name changes on ships, in order to reflect changes at once
Show techlevels in tooltip over equipment
<ctrl>+s = save game only, <ctrl>+<shift>+s = save game+db
Show total ships on scoreboard (sum of capital+cargo ships)
Fuel calculation was wrong at extreme values (ship w/ w1 eng. @w9 )
After cancel tow, reset mission text
<ctrl>+tab changes between opened games
Hide flag on InMessages
Bugfix: cursor up+down in cargo panel travelled on ordnance if it was just a beam-only ship
Stronger color in selection list (user defined)
NPE in addin tab fixed
NPE in ship cargo panel fixed (editfield active, when changing to other object)
cursor up/down in cargo panel travels also on hidden cargotypes
"new game..." in menu
JVC icon in dialogs (Base dialog: jvc dialog)
Multiselect fonts for changing
When creating new view, open 'name' dialog at once
Changed two hotkeys on build panel in order to save key 'O' for 'clone'

Version 0.5.2b released 7/29/2002
Bugfix: When building ships, one of the new features could create a NPE

Version 0.5.1b released 7/28/2002
A line in ship panel with "being fixed/recycled"
When start distance on a ship with a waypoint, select the marker at the waypoint (like VPA)
When unbuild torps/fighters items possible to unbuy, when on another ship that bought it
Changed cursor size
Build used tube info values for bean info as display values
Cancel of build selects same parts for quick reordering
Tow info wasn't updated correctly
(option)Use a dialog for towing ships - some bug in swing prevented the original solution to work on all platforms, so turn this on if tow list isn't showed
Changed f7<->f8 (same as vpa)
When in distance mode, move marker position, instead of selecting markers (as in vpa)
Put version in titlebar
Use mdX fc's in project minefield
2x unload = unload clans on lr's
Better id search: search for id='37': gave results 371','372',...
Remember hide planet/ship/race image
No images director=don't show images
Show "Can (not) be built this turn"
One keypress (no enter, as in vpa) in warp speed setting
Bug: change order from fix to recycle or vice versa on the same ship wasn't accepted
Show distance for selected ship
Don't show warn color if less crew or damage when being fixed on base
Hullmass + mass+ fuel + cargo in enemy ship panel
Cloak fuel calc correct 5/10kt (use hull mass)
Shows 'being fixed/recycled' on ship

Version 0.5b released 04/10/2002 (JVC and Game databases are not backwards compatible with 0.4.1b!, sorry again, but this will be the last time ;-/ )
User views implemented; Shift-F1->Shift-F8 = quick selection of views; F12=quick selection of markers, Shift+F12=Select from all views.
Bugfix: Remembered build base order, when the base was built, so _another_ base was ordered (no problem in data; JVC just subtracted some minerals from the planet)
UtilityMarker addin created
Shows absolute maximum defenseposts/mines/factories for planets
Bugfix: maximum defenseposts/mines/factories did not include clans in the max part of the formula
Moved jvc properties from shift-F2 to ctrl-F2, shift-F2 is now occupied by user views
Fuelconsumption estimate checks for HYP'ing.
Option: show control panel to the left or right of the starmap
Database version ID in jvc database, and game databases (databases will be backward compatible from now on)
Temporary markers VPA style: F9=ly circle, shift+F9=minefield projection, ctrl+h=hyperjump circle (ctrl-c to clear them)
Scanned ship info shows maximum possible weaponry
Now possible to manually load/save turn data via menu
Scoreboard added (F4)
Changed names in mission list to make better hotkey selection (i always set my missions to colonize, when i meant cloak ;-/)
Internal improvement: all exceptions are now handled correctly (a few wasn't handled, so i went through all code to be sure all was handled)
Bugfix: It wasn't possible to tow in open space
Feature: possible to 'drag' the starmap to scroll it
Bugfix: buy/load functions on cargo panel didn't work correctly

Version 0.4.1b released 04/04/2002
Bugfix: 0.4b introduced an intercept bug - was not possible to activate intercept functionality
Changed mission texts, so hotkey search are better
Differentiate between ownplanets and scanned planets when navigating planets
Hotkey to toggle autoscroll (<ctrl>+<alt>+s)
A few minor adjustments in GUI fields (alignment and stuff)
Option to turn off splashscreen
Option to hide planet/bases from the location list (and just use the planet/base button)
Option to stop auto-reload games at startup
(these options are shown on a new option tab in the JVC properties. Since the used tab names are stored in JVC's config file, you will have to delete it, so JVC will remake a complete new config file "jvc.db", with the new tab name)

Version 0.4b released 03/19/2002 (Game database is not backwards compatible with 0.3.3b!, sorry)
Edgewrap support implemented
Exploremap support implemented
In build screen: added information of available resources for next build (resources mined next turn, and resources being transported to the planet by ships)
Commandline option to maketurn/unpack
Marker navigation history, use backspace to go back to previous markers
Tooltips now shows various information (like: native race advantages, friendlycode meaning)
Bugfix: cancel of preordered base wasn't cancelled
Shows towinformation: Tow to location on map, "being towed by", and calculates fuel consumption of the extra mass to tow
Smaller equipment panel, with detailled information in tooltip
Fizz.bin check (reports that it is being cleared made me make a check to see if it is getting cleared)
Double click on a game name in the gamelist dialog opens the game
New method of showing distance
If a ship is reckognized as a newly built ship, warp is set to best warp, and mission to sensor sweep

Version 0.3.3b released 02/14/2002
Bugfix: Using mouse to load/unload cargo skipped max cargo check, so one could 'overload' a ship with minerals from nowhere.
ID Panel constant size always, so property panel don't 'jump' when changing marker

Version 0.3.2b released 02/11/2002
Bugfix (bug introduced in 0.3.1b): When change from a native to nonnative to native planet, tax for the last planet is set to tax for the first planet.
Some coloring: fuel gauge->red if not enough fuel; Warp->yellow/red, if lower/higher speed than engines has.
Hotkeys: 'P' selects planet at marker, 'B' selects base at marker (like VPA)
Added starmap zoom info in status line
Width of numbers in location list dependent on font

Version 0.3.1b released 02/07/2002
Has a very improved ship build panel
Bugfix: when having outgoing winplan message maketurn failed
Uses gif's instead of resource.pln - much faster loading

Version 0.3b released 01/31/2002
Winplan support included (registration/unpack/maketurn)
Find ships/planets (F7/F8)
Addin support

Version 0.2.3b released 09/17/2001
Bugfix: Windows 98se somehow uses a black crosshair cursor. Made an option to change starmap background, so a darkgray starmap background would allow to see the crosshair cursor.
Bugfix: Torpedos would disappear when unloading them at a starbase
Bugfix: Targetships waypoints was calculated wrong (used radians instead of degrees)
Feature: Show version in splashscreen
Feature: Don't unload clans from Lady Royales when hitting 'Unload'
Feature: Shows a sector grid on the starmap

Version 0.2.2b released 09/16/2001
Bugfix: Some JVM error on Linux needed to be fixed (can't call private methods from inner classes - gives a nonvirtual exception)

Version 0.2.1b released 09/16/2001
Bugfix: Would not load rst's if ships was scanned by ally (FFx in newer hosts)

Version 0.2b released 09/15/2001
First real release with most basic functionality